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Dread Knight edited this page Apr 6, 2021 · 4 revisions

Details

The combat locations are usually themed with one of the deadly sins and tend find themselves situated in one of the game realms described here https://ancientbeast.com/units/?view=dwellings in order to detail and reinforce them. They're purely aesthetic, not influencing gameplay mechanics in any way.

Specs

Their size is 1920 by 1080 pixels, provided in png format, final version being minimized usually using tinypng. The structure of the backgrounds is as follows: the top 1/3 of the image is the real background, showcasing some interesting scenery, but eye-catching details should not be positioned in the margins in order not to get overlapped by various UI elements, while the bottom 2/3 is basically a floor where the hexagonal grid and units are, so it should be walkable and designed in a way to not confuse players or distract too much from the actual gameplay.

You can see some screenies of various combat locations in action on our screenshot gallery.

Tools

We're using Blender, a free open source cross platform 3d modeling tool (and so much more) in order to create and render the backgrounds used in the game's combat. In case the scenes are fully 2d, then they can be done or assembled using image editors, such as Gimp or Krita.

If you need to see other examples, check the in-game versions of the existing ones on our GitHub repository or even dive into our Mega art repo, in locations folder, there's even a template.blend.

If you're working on a new location and want to see how it works with the current playable creatures, you can test out by importing their cardboards and placing them over using one of the tools.

Licensing

This stuff is under CC-BY-SA 4.0 license, just like pretty much all of the other assets from the project. This means you can redistribute it, reuse it freely and heck, even sell it if you want, as long as the license is mentioned along with the project, Ancient Beast, as well as the other artists in case you used work from.

Assets

You're always free to use 3rd party assets within your work, just make sure have the proper license and keep a list of where you found them. Here are some good places to find such assets:

It's important that the assets used are the same license or a compatible and less restrictive one.

Contribute

You can see a list of proposed/upcoming combat locations on our GitHub project page, nicely sorted based on realm. Feel free to register an account if needed in order to contribute feedback, ideas, reference images or pick up a task to do it yourself. Even come up with totally new ones if you want!

You can submit sketches, wips, final works in several ways, just do it:

Send over images, credits, blend files, either packed within or just make a zip file with everything.

Crediting

If your contribution makes it in-game, you'll eventually get credited on the website and even in the game itself probably. Contributors have a chance to get commissioned. While the project is not designed to be revenue-share, long time helpers that contribute quality work which gets included can occasionally receive donations when there's enough funding available, looking at you, Patrons!