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Dread Knight edited this page Jun 22, 2020 · 18 revisions

This mode allows skilled players to have their shot at becoming professional eSport players, since it will allow to battle someone for a financial stake and reward.

Ethereum will be the first one supported, as it allows for smart contracts and there are already available prototypes of this, so you'll need to have some ETH in your wallet (Metamask) and search matches using maximum (all you have) and minimum (you won't waste time for any less) amounts thresholds, the bigger amounts being prioritized.

The Gas is the established crypto required to fuel the transfers, as miners will get rewarded for verifying the transaction, prioritizing the ones with higher offered fees.

There's also potential for gaining sponsors (in exchange for displaying their banners in various places, like near nickname, in profile and during matches) or even establishing fan base of the players (as they could spectate your matches, perhaps by even paying for tickets). The player profiles might have a profitability bar, indicating efficiency (profit or loss) and could even showcase match replays, achievements, number of fans, sponsor banner and other stuff like that.

Stage 1

The winner will receive his cryptocoins back along with the ones from the loser, minus the Gas fee. There will also be a percentage tip recommended towards the game, but it will be fully optional.

Stage 2

Each unit you materialize that you don't own cards of will have a small crypto price if it gets killed that will be deducted from your win. You'll also be able to tip the game project itself. You can obtain unit cards in various ways: purchasing them, winning matches (and taking prisoners), getting involved in various events, achieving certain thresholds unlocking certain achievements, or by crafting using obtained unit drops.

Stage 3

This game mode will have way more going on besides the combat system itself, as it will have a real world economy, allow constructing your city by making units unit dwellings. Creatures that you don't own cards of and you materialize during combat will have a crypto fee from your potential win based on how often they're requested in general and the fee will be bigger if the unit dies in the battle (consider that you'll pay the creature's family).

Units that die in combat are gone for good, meaning that you'll lose those creature cards. In the case of Dark Priests, they'll take some time to heal or even revive, but you can speed plasma points to speed up the process.

You'll first pick the realm of choice (out of the 7 deadly sins) and choose where to build your Chapel (your Dark Priest dwelling) on one of the available spots from the 3x3 land. Each land will have an Ancient at a different spot, which is a big unit that will generate plasma for you, based on how many dwellings you have on that land and will also trade you unit cards in exchange for unit drops that you own (obtained in various ways, mainly by winning battles, but also trading, gifts, achievements or events). You'll be able to unlock extra realms at a cost, which will also enable you to trade with even more players through Ancients, as each one only allows you to trade with players that are part of that realm.

The plasma is a vital resource for being able to combat, as it allows you to materialize units and also protects your summoner from harm, being able to last longer in battle.

Units can also be obtained by trading, defeating enemies (prisoners of war or recruits) and even by looting enemy cities. After you defeat an enemy, you'll raid his lands, so you'll have to figure out based on what you've seen where he would have unit dwellings and hit them, receiving unit cards, perk cards or specific drops, depending on what's available. Hitting the Ancient would grant you plasma points that would otherwise have been given to the player from the land. You'll have a couple of charges of vision and attacks, which you can use in dark places at risk, even multiple times on the same one, but you'll get the outcome when you're all finished.

Building a dwelling will have a crypto price and take a while.

Stage 4

You'll be able to acquire Perk cards which can be placed up to 4 inside dwellings in order to affect the units or even the structures themselves, so a perk card on Chapel could affect the Dark Priest during combat by providing certain bonus to him or could protect the building itself from attacks in case of defeat during combat.

You'll be able to acquire them in various ways:

  • purchase basic ones from your Ancients, using collected unit drops
  • purchase them by trading with other players, more efficient if you have multiple Ancients
  • loot them from empty dwellings after defeating enemy players
  • receive them by taking part in special community events

Stage 5

Adventure map!

A. Players will be able to have avatars and move around a virtual world, encountering others and being able to challenge them to duels or just chat.

B. Or they'll be able to construct their cities in bigger maps, so raiding enemies will need to move around and find the stuff that they're looking for.

We'll probably be using Tiled map editor in the pipeline until we'll ideally find a browser based one.

Stage 6

Integration into other virtual worlds, like perhaps https://decentraland.org