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Jon D edited this page Jun 8, 2017 · 5 revisions

Implemented features

  • PRMan RIS rendering and most geometry export
  • Python based .rib generation
  • Display via 'it' (framebuffer) or file
  • Render from within Blender or export .rib files for external rendering
  • RIS Integrator Settings loading from Args files
  • Denoise (per frame and crossframe)
  • Custom AOV and LPE outputs
  • Object groups, light groups and light linking
  • Render Layers
  • Multilayer EXR output
  • Deep EXR output
  • Physical Camera settings (vignetting, chromatic aberration, etc)
  • Geo Area lights for lamp attachment or surface emission
  • Light Filters
  • RIS Bxdf's and pattern nodes
  • Dupli objects
  • Smoke/Fire export
  • Hair export
  • Motion Blur
  • Depth of Field
  • Displacement
  • Interactive Rendering
  • OSL support
  • Renderman Shelf UI
  • Renderman Material Presets
  • Baking
  • RIB archive export
  • More pattern nodes
  • More advanced options for external rendering

Todo

  • Workflow organization
  • Scene setting presets
  • Settings cleanup
  • Documentation - Anyone who wants to help.
  • Tutorials - Anyone who wants to help.