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Skeptim edited this page Apr 10, 2024 · 9 revisions

import [ binary | tiles | sprites | map | code | screen] <file> [bank=0 x=0 y=0 w=0 h=0 vbank=0]

Parameters

Required:

  • <file> input file name.

Options (choose 1):

  • binary import binary segment into the cartridge, which is what WASM cartridges run.
  • tiles | sprites to import an image as tiles or sprites. Use the x, y arguments to choose the position at which it should be imported and w, h to choose to import only a rectangle of the input image of width w and/or height h starting from the top left of the image.
  • map to import an image as map at position x, y (map coordinates).
  • code to import a text file as code.
  • screen to import an image as cover image.

Fully optional:

  • bank Choose the bank to witch you want to import.
  • x y position where to import in tiles, sprites or map.
  • w h width and height you want to import from the image for tiles, sprites or map.
  • vbank Choose the VRAM bank to witch you want to import.

Description

Import code/images from an external file (not a cart).

Use load to import code/sprites/music/… from another cart.

Importing Images

Put your file to import in the TIC-80/ folder and not the folder where your exe file is. Find the TIC-80 folder by typing folder in the console.

While importing images, colors are merged to the closest color of the palette.
For example, with default palette, this image:

easter

becomes:

import_screenshot

Note that if the palette is all black (like default bank1) the imported image will be all black.

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