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Steven Gay edited this page Aug 5, 2017 · 11 revisions

Release Notes

Version: V2.0.4 (Micro update)

  • Fixed "Disconnect" event when client is running on editor
  • Added protected methods to trigger events in AuthModule
  • Elevated AuthModule.IsLoggedIn to protected
  • Fixed passwords in spawned rooms

V2.0.3 (Micro update)

  • Multiple Chat module fixes
  • Updated MySQL implementation
  • Added PostgreSQL implementation (thanks to Arcanor!)

V2.0.2 (Micro update)

  • Added "Quick Setup" demonstration
  • Spawned servers will now copy "-batchmode" argument from spawner
  • Fixed "nographics" bug (missing space after nographics arg)
  • Force disconnect when reconnecting
  • QuickAuth will reapper after logging out
  • Added "-msfDontSpawnInBatchmode" for when you don't want game servers to copy "batchmode" argument from spawners
  • Fixes "lobby master" update
  • Added helper method to retrieve public IP
  • Exposed logged in users (authModule.LoggedInUsers)
  • Renamed "GetCompletionData" to "GetFinalizationData"

V2.0.1 (Micro update)

  • Added connection test from Emil Raneiro
  • Added the '-nographics' tag to spawned game servers in batchmode
  • Changed the name of the argument, which forces game servers to be spawned in batchmode : "-msfSpawnBatchmode"
  • Renamed some of the events, to remove the "On" prefx, for example: "OnConnected" now becomes "Connected"