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Steven Gay edited this page Aug 5, 2017 · 5 revisions

At the time of writing, the MasterServerFramework2/Assets/Barebones/ folder structure of the framework is as follows:

  • Demos - contains content and scenes, which demonstrates some of the framework functionality.
    • Basics - contains simple examples, that should be easy to follow
    • Common - prefabs and scripts, used commonly through the demos
    • MiniGame - an example of Unet game. This game is reused in other demos, to show how framework can be integrated into your own game.
    • QuickSetup - See the Quick Setup page
    • RoomsDemo - shows how rooms concept works within the framework
    • WorldsDemo - shows how you can utilize the framework to create game servers, that are connected to each other
  • Documentation - self explanatory ^_^
  • Msf - contains the core of the master server framework
    • Prefabs - a collection of some helpful prefabs. Click on them for explanation
  • MsfDatabaseImplementations - contains implementations of different database accessors
  • MsfUiSamples - contains UI examples, that demonstrate how you can use MSF API inside your UI components
  • Networking - this is a core networking API, on top of which master server framework is written
  • Plugins - plugins, on which the framework depends
  • Resources - resources, used within the framework (fonts and etc.)
  • Utils - collection of helpful scripts and tools, used within the framework

Note that the framework zip also contains the folders:

  • MasterServerFramework2/Assets/Development/ - Some dev test scripts
  • MasterServerFramework2/Assets/MsfWikiExamples/ - Wiki Examples