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Utility
Matthias Mailรคnder edited this page Jul 22, 2016
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Linux users are normally familiar with the command line ("terminal" application), so they should simply add mono
or mono --debug
(additional information if something goes wrong) in front of all the following commands. Another note for Linux is that the files are normally found in /usr/share/openra
. cd
to there instead.
Windows users should run cmd.exe. Simply double-clicking OpenRA.Utility.exe will not work as it is not a GUI-capable application.
Navigate to your OpenRA directory: cd Program Files
cd OpenRA
Execute OpenRA.Utility.exe to see a help windows with it's syntax: OpenRA.Utility.exe ra
Run `OpenRA.Utility.exe [MOD]` to see a list of available commands.
The available mods are: cnc, d2k, modchooser, ra
--argb2hex
Convert a,r,g,b legacy colors into hex colors
--check-code-style DIRECTORY
Check the *.cs source code files in a directory for code style violations.
--check-explicit-interfaces
Check for explicit interface implementation violations in all assemblies referenced by the specified mod.
--check-sequence-sprites
Check the sequence definitions for missing sprite files.
--check-yaml [MAPFILE]
Check a mod or map for certain yaml errors.
--docs
Generate trait documentation in MarkDown format.
--extract
Extract files from mod packages to the current directory
--extract-language-strings
Extract translatable strings that are not yet localized and update chrome layout.
--fix-classic-tilesets EXTENSIONS
Fixes missing template tile definitions and adds filename extensions.
--import-ra-map FILENAME
Convert a legacy Red Alert INI/MPR map to the OpenRA format.
--import-td-map FILENAME
Convert a legacy Tiberian Dawn INI/MPR map to the OpenRA format.
--lua-docs
Generate Lua API documentation in MarkDown format.
--man-page
Create a man page in troff format.
--map-hash MAPFILE
Generate hash of specified oramap file.
--map-rules MAPFILE
Merge custom map rules into a form suitable for including in map.yaml.
--png SPRITEFILE PALETTE [--noshadow] [--nopadding]
Convert a shp/tmp/R8 to a series of PNGs, optionally removing shadow
--remap SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP
Remap SHPs to another palette
--replay-metadata REPLAYFILE
Print the game metadata from a replay file.
--resize-map MAPFILE WIDTH HEIGHT
Resize the map at the bottom corners.
--rgba2hex
Convert r,g,b[,a] triples/quads into hex colors
--shp PNGFILE [PNGFILE ...]
Combine a list of PNG images into a SHP
--upgrade-map MAP CURRENTENGINE
Upgrade map rules to the latest engine version.
--upgrade-mod CURRENTENGINE
Upgrade mod rules to the latest engine version.
The procedure not very complicated, though there are quirks due to the nature of the SHP format.
- Get the palette of the game, e.g. Red Alert:
OpenRA.Utility ra --extract temperat.pal
- Extract the SHP file you want to edit or use as a template from the .MIX archives:
OpenRA.Utility ra --extract ttnkicon.shp
with ttnkicon.shp beeing the cameo for the tesla tank. - Get a PNG file with the right palette settings by extracting it using the right palette setting:
OpenRA.Utility ra --png ttnkicon.shp temperat.pal
- Use Photoshop, Paint.NET, GIMP (or any other program that uses the palette formats) to open the newly created ttnkicon.png and save the color table of the picture or edit the PNG file right here. If you want to start from scratch be sure convert your PNG format to 8bit/channel, using the custom palette saved before otherwise the in-game result will be pixel garbage.
OpenRA.Utility ra --shp YourImage0000.png
Players ๐ฒ
- FAQ โ
- Installation ๐ฆ
- Game Content ๐ฟ
- Hotkeys and Stances ๐ฎ
- Strategies ๐
- Settings ๐ง
- Dedicated Server โพ
- RaspberryPi ๐
- Badges & Icons ๐ฅ
- Changelog ๐
Modders โ๏ธ
- Audio guide ๐
- Traits ๐
- Palettes and Remaps ๐จ
- World Coordinate System ๐
- Map scripting
- Lua-API ๐
- Conditions ๐
- Mapping ๐ง
- Pixelart ๐
Developers ๐ง
- Contributing โค๏ธ
- Compiling
- Hacking
- Coding Standard ๐
- Branches and Releases ๐
- Release Checklist โ
- Sequences
- Glossary
- Reverse engineering ๐
- License ยฉ๏ธ