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Put some implementation dependent values of FSR under pipeline FSR instead of attachment FSR #600

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9 changes: 5 additions & 4 deletions extensions/EXT/EXT_fragment_shading_rate.txt
Expand Up @@ -606,11 +606,11 @@
SHADING_RATE_EXT E GetIntegerv SHADING_RATE_1X1_PIXELS_EXT draw call shading rate 13.X.1


[[If GL_EXT_fragment_shading_rate_attachment is supported]]
Add to table 21.40, Implementation Dependent Values

Get Value Type Get Command Minimum Value Description Sec
------------------------------------- ---- ----------- ------------- -------------- ------
[[If GL_EXT_fragment_shading_rate_attachment is supported]]
MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT Z+ GetIntegerv 32 (**) minimum supported width of the 13.X.3
portion of the framebuffer
corresponding to each texel in
Expand All @@ -633,15 +633,16 @@
each texel in a fragment shading
rate attachment
MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT Z+ GetIntegerv 1 maximum number of layers in a
fragment shading rate attachment 13.X.3
fragment shading rate attachment 13.X.3
FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_- B GetBooleanv - support for attachment shading 13.X.3
DEFAULT_FRAMEBUFFER_SUPPORTED_EXT rates on the default framebuffer
[[If GL_EXT_fragment_shading_rate is supported]]
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FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT
B GetBooleanv - support for writing FragDepth from 13.X.4
a fragment shader for multi-pixel
fragments
FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT B GetBooleanv - support for sample masks with 13.X.4
multi-pixel fragments
FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_- B GetBooleanv - support for attachment shading 13.X.3
DEFAULT_FRAMEBUFFER_SUPPORTED_EXT rates on the default framebuffer
FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT B GetBooleanv - support for non-trivial combiners 13.X.4


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