Put some implementation dependent values of FSR under pipeline FSR instead of attachment FSR #600
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In Vulkan,
fragmentShadingRateNonTrivialCombinerOps
must be VK_FALSE unless either theprimitiveFragmentShadingRate
orattachmentFragmentShadingRate
feature is supported. But the table here is under shading_rate_attachment alone. It's a bit confusion. This MR tries to make the connection between Vulkan/OpenGL ES explicit.