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Put some implementation dependent values of FSR under pipeline FSR instead of attachment FSR #600

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Commits on Feb 3, 2024

  1. Update EXT_fragment_shading_rate.txt

    In Vulkan, `fragmentShadingRateNonTrivialCombinerOps` must be VK_FALSE unless
    either the `primitiveFragmentShadingRate` or `attachmentFragmentShadingRate` feature is supported. But the table here is under shading_rate_attachment alone. It's a bit confusion. 
    This MR makes the connection between Vulkan/OpenGL ES a bit more obvious.
    PanGao-h committed Feb 3, 2024
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Commits on Feb 6, 2024

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Commits on Feb 17, 2024

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