Issues: EsotericSoftware/spine-runtimes
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[sfml] Multiply blend mode + non-PMA doesn't look correct on Celestial Circus
#2507
opened Apr 25, 2024 by
jabuwu
[cocos2dx] Two-color tinted skeletons do not render on the first frame
bug
#2501
opened Apr 16, 2024 by
badlogic
[unity] SkeletonGraphic allow custom scale origin for
Edit Layout Bounds
enhancement
#2482
opened Mar 13, 2024 by
HaraldCsaszar
[spine-ue] Use different tick groups for animation and rendering component
#2480
opened Mar 12, 2024 by
badlogic
[unity] Improve SkeletonGraphic doc regarding
CanvasGroup Compatible
and blend modes
#2464
opened Feb 23, 2024 by
HaraldCsaszar
[godot] Error during creation of a SpineAnimationTrack node if the skeleton has animations under a folder
bug
#2460
opened Feb 20, 2024 by
misaki-eymard
[unity] Provide alternative to [SpineSkin] string with cached Skin reference
enhancement
#2453
opened Jan 18, 2024 by
HaraldCsaszar
[spine-flutter] not compatible with
use_frameworks! :linkage => :static
bug
#2438
opened Dec 25, 2023 by
hyiso
[godot][feature request] SkeletonRenderSeparator/SkeletonPartsRenderer nodes or alternative
#2430
opened Dec 7, 2023 by
PonioFurr
[spine-phaser] bounds not correct while using physics and scaleX -1
bug
#2425
opened Nov 23, 2023 by
StreakingMan
[spine-ts] Spine-player continuously adding memory on looping animation in iphone Safari
#2422
opened Nov 20, 2023 by
Futekov3216
[godot] AnimationPlayer not working when using a scene node in another scene
bug
#2418
opened Nov 16, 2023 by
badlogic
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