Build spine-godot (All Godot 4.x versions) #126
Annotations
40 errors and 33 warnings
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-editor-windows
Process completed with exit code 2.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-windows
Process completed with exit code 2.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-template-macos
The run was canceled by @badlogic.
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-macos
The run was canceled by @badlogic.
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-ios
The run was canceled by @badlogic.
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-editor-macos
The run was canceled by @badlogic.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
The run was canceled by @badlogic.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
The operation was canceled.
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-windows
The run was canceled by @badlogic.
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-windows
The operation was canceled.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
The run was canceled by @badlogic.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
The operation was canceled.
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-editor-windows
The run was canceled by @badlogic.
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-editor-windows
The operation was canceled.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-template-windows
The run was canceled by @badlogic.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-template-windows
The operation was canceled.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-template-linux
The run was canceled by @badlogic.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-template-linux
The operation was canceled.
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-windows
The run was canceled by @badlogic.
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-windows
The operation was canceled.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-template-linux
The run was canceled by @badlogic.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-template-linux
The operation was canceled.
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-macos
The run was canceled by @badlogic.
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-macos
The operation was canceled.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
The run was canceled by @badlogic.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
The operation was canceled.
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-linux
The run was canceled by @badlogic.
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-linux
The operation was canceled.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-macos
The run was canceled by @badlogic.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-macos
The operation was canceled.
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-web
The run was canceled by @badlogic.
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-web
The operation was canceled.
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-linux
The run was canceled by @badlogic.
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-linux
The operation was canceled.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-template-macos
The run was canceled by @badlogic.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-template-macos
The operation was canceled.
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-ios
The run was canceled by @badlogic.
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-ios
The operation was canceled.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-template-windows
The run was canceled by @badlogic.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-template-windows
The operation was canceled.
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-editor-windows
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-dotnet@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-windows
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-dotnet@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-editor-macos
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-web
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, mymindstorm/setup-emsdk@v11, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-web
The following actions uses node12 which is deprecated and will be forced to run on node16: mymindstorm/setup-emsdk@v11. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-editor-linux
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-android
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-java@v1, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-template-android
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-java@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'MenuBar.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-android
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-java@v1, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-android
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-java@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build-versions (4.1.3-stable, 4.1.3.stable, false) / godot-editor-linux
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'GraphNode.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
build-versions (4.1.3-stable, 4.1.3.stable, true) / godot-editor-linux
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
|
Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "godot-editor-linux-4.1.3-stable.zip", "godot-editor-linux-4.2.2-stable.zip", "godot-editor-linux-4.2.2-stable-mono.zip", "godot-editor-macos-4.1.3-stable.zip", "godot-template-android-debug-4.1.3-stable.zip", "godot-template-android-debug-4.2.2-stable.zip", "godot-template-android-release-4.1.3-stable.zip", "godot-template-android-release-4.2.2-stable.zip", "godot-template-android-source-4.1.3-stable.zip", "godot-template-android-source-4.2.2-stable.zip", "godot-template-web-debug-4.1.3-stable.zip", "godot-template-web-release-4.1.3-stable.zip".
Please update your workflow to use v4 of the artifact actions.
Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/
|
Artifacts
Produced during runtime
Name | Size | |
---|---|---|
godot-editor-linux-4.1.3-stable.zip
|
133 MB |
|
godot-editor-linux-4.2.2-stable-mono.zip
|
163 MB |
|
godot-editor-linux-4.2.2-stable.zip
|
112 MB |
|
godot-editor-macos-4.1.3-stable.zip
|
99.6 MB |
|
godot-template-android-debug-4.1.3-stable.zip
|
28.8 MB |
|
godot-template-android-debug-4.2.2-stable.zip
|
23.2 MB |
|
godot-template-android-release-4.1.3-stable.zip
|
24.7 MB |
|
godot-template-android-release-4.2.2-stable.zip
|
19.8 MB |
|
godot-template-android-source-4.1.3-stable.zip
|
48.9 MB |
|
godot-template-android-source-4.2.2-stable.zip
|
37.5 MB |
|
godot-template-web-debug-4.1.3-stable.zip
|
10.6 MB |
|
godot-template-web-release-4.1.3-stable.zip
|
7.81 MB |
|