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Issues list

add alignment option for text Type: Feature Request Improvements that could be made to the code/documentation.
#343 opened Jan 26, 2024 by Chen1Plus
Window is always fullscreen on Windows Platform Specific: Windows Issues that are specific to systems running Windows. Status: Needs Replicating Indicates that the issue cannot be replicated - this doesn't necessarily mean it's invalid! Type: Bug Problems with the code/documentation that need to be fixed.
#340 opened Mar 26, 2023 by aakodadi
Pass DrawParams as a reference to the Texture's draw method Type: Feature Request Improvements that could be made to the code/documentation.
#338 opened Mar 20, 2023 by aakodadi
Instancing using instanced vertex attributes Type: Feature Request Improvements that could be made to the code/documentation.
#324 opened Sep 6, 2022 by TimerErTim
"static-link" doesn't work for "sdl2 0.35.2" on OSX Type: Bug Problems with the code/documentation that need to be fixed.
#319 opened Aug 2, 2022 by Im-Oab
Integrate ImGui (imgui-rs) into Tetra as a early GUI solution Type: Feature Request Improvements that could be made to the code/documentation.
#310 opened Feb 7, 2022 by Nekomaru-PKU
Mesh non deterministic glitch Area: Graphics Issues related to graphics/rendering. Status: Needs Replicating Indicates that the issue cannot be replicated - this doesn't necessarily mean it's invalid! Type: Bug Problems with the code/documentation that need to be fixed.
#303 opened Nov 30, 2021 by davideGiovannini
tetra on Windows selects an integrated GPU when a discrete GPU is available Area: Graphics Issues related to graphics/rendering. Area: Platform Issues relating to the platform layer Platform Specific: Windows Issues that are specific to systems running Windows. Type: Bug Problems with the code/documentation that need to be fixed.
#302 opened Nov 28, 2021 by ghost
Encapsualting graphics state changes Area: Graphics Issues related to graphics/rendering. Type: Feature Request Improvements that could be made to the code/documentation.
#273 opened Jul 21, 2021 by 17cupsofcoffee
Drawing meshes are slow. Type: Feature Request Improvements that could be made to the code/documentation.
#264 opened May 11, 2021 by fossegutten
Horizontal and vertical flip Area: Graphics Issues related to graphics/rendering. Type: Feature Request Improvements that could be made to the code/documentation.
#262 opened May 11, 2021 by fossegutten
Investigate smarter approaches to frame limiting Area: Game Loop Issues relating to the main game loop. Area: Platform Issues relating to the platform layer Type: Investigation Ongoing investigations and unanswered questions.
#218 opened Dec 20, 2020 by 17cupsofcoffee
Investigate how Context could be broken up API: Breaking Indicates that resolving the issue would be a breaking change. Area: Game Loop Issues relating to the main game loop. Type: Investigation Ongoing investigations and unanswered questions.
#209 opened Nov 2, 2020 by 17cupsofcoffee
If window size is bigger than screen resolution, window cannot be moved Area: High DPI Support Issues relating to high DPI rendering. The bane of every engine dev's life. Area: Platform Issues relating to the platform layer Status: Needs Replicating Indicates that the issue cannot be replicated - this doesn't necessarily mean it's invalid! Type: Bug Problems with the code/documentation that need to be fixed.
#155 opened Dec 14, 2019 by fossegutten
Some interesting output when debugging tetra examples or games Area: Platform Issues relating to the platform layer Platform Specific: macOS Issues that are specific to systems running macOS. Status: Needs Replicating Indicates that the issue cannot be replicated - this doesn't necessarily mean it's invalid! Type: Investigation Ongoing investigations and unanswered questions.
#152 opened Nov 24, 2019 by johanlindfors
Expose more of the game loop internals to the user Area: API/Ergonomics Issues relating to the crate's API and how it feels to use Area: Game Loop Issues relating to the main game loop. Type: Feature Request Improvements that could be made to the code/documentation.
#119 opened Apr 27, 2019 by 17cupsofcoffee
1 of 4 tasks
Is the OpenGL layer safe? Help Wanted Issues that the maintainers would like help with resolving Type: Investigation Ongoing investigations and unanswered questions. Unsafe ☢ Indicates an issue relating to the safety of the code (or lack thereof)
#117 opened Apr 15, 2019 by 17cupsofcoffee
Investigate replacing Rodio with pure SDL audio Area: Audio Issues relating to audio playback. Type: Feature Request Improvements that could be made to the code/documentation.
#92 opened Jan 27, 2019 by 17cupsofcoffee
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