Mesh non deterministic glitch #303
Labels
Area: Graphics
Issues related to graphics/rendering.
Status: Needs Replicating
Indicates that the issue cannot be replicated - this doesn't necessarily mean it's invalid!
Type: Bug
Problems with the code/documentation that need to be fixed.
Summary
I apologize for the lack of details, I'm still trying to find a way to reliably reproduce this.
Setup
I'm using a
ScreenScaler
, aTexture
atlas to draw tiles and entities andMesh
to draw particles and debug graphic.This works fine, except that randomly the screen glitches and 1 frame is drawn at a huge scale.
bug1.mp4
Glitched frame
So far after some testing this seems to happen only if I draw Mesh objects.
I have not found any pattern yet, sometime it happens only 1 or 2 times after a lot of time, while more rarely it happens for longer bursts.
If I had to guess it looks like a possible buffer overflow.
Steps to Reproduce
I will update this once I manage to reproduce it in a small example.
Additional Info
No response
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