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wtvr3d: a modular, mobile-first 3d library written in Rust for WebAssembly and WebGL

⚠️ wtvr3d is still in very early stages of development, meaning it's not ready to be used yet.

Purpose

wtvr3d's purpose is to offer a WebAssembly alternative to popular JS 3d engines on the web, while ensuring performance and a small overall footprint.

It is also aimed at providing the best experience possible to mobile users, by allowing progressive and gracious graphical downgrade on middle-to-low-end devices ( resolution, shader complexity, displayed objects, view distance...)

For now most engines that are ported to WebAssembly are just that: ported to WebAssembly. Which means that they are generally ill-fitted for use on the web, and generally not supported on the mobile web. The idea of wtvr3d is creating a 3d library that has the mobile web in mind:

  • Fast load times thanks to Webassembly's small footprint
  • Performance permitted by compile-time optimizations
  • Modularity with conditionnal compilation: if you don't need a feature, your users should not have to download and compile it.
  • Progressive graphical upgrade or downgrade with profiles and alternative shaders, textures, resolution, view distance, post-processing...

Installing and building

In order to install the library, first install rust and cargo then wasm-pack, then clone the repository, then:

cd wtvr3d;
wasm-pack build

Enjoy!

Demoing

To build the demo in debug mode, make sure you have rust, cargo, npm and wasm-pack installed, then enter the demo folder and build it:

cd demo
npm run start

This will launch the demos in debug mode. To get the full performance in the demos using the release profile, run

npm run start-release

instead.

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A modular and mobile-first 3d library in Rust, destined for the web through WebAssembly and WebGL

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