VGMTrans Interim Build (2015-03-08)
Pre-release
Pre-release
·
867 commits
to master
since this release
This update brings new instrument formats and performance improvement.
New
- Add Chunsoft's instrument format
- Add Compile's instrument format
- Add Namco's instrument format
- Add Prism Kikaku's instrument format
Improvements
- Improved accuracy of SNES Chunsoft's sequence format
- Improved accuracy of SNES Intelligent Systems games (say, Fire Emblem)
- Added song index search to SNES Hudson's sequence format (effective to Super Bomberman 2)
- Applied linear amplitude scale to volume slider events
- Changed release time of several SNES instrument formats
Fixes
- Fixed wrong infinite loop detection on MIDI conversion #32
- This update also increases loading speed
- Fixed SysEx message (removed duplicated trailing 0xf7)
- Fixed file export error caused by filename-unsafe character within VGMFile name
- Fixed N-SPC reversed panning
- Fixed initial tempo of SNES Compile's sequence format
- Fixed memory leak in PS1 TriAce's sequence format parser
- Fixed long loading of hex view (Changed GetItemFromOffset not to search everything for empty offset)
Other Changes
- Remove reverbEffectsSend from sf2 pgen chunk