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VGMTrans Interim Build (2015-03-08)

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@loveemu loveemu released this 08 Mar 22:01
· 867 commits to master since this release

This update brings new instrument formats and performance improvement.

New

Improvements

  • Improved accuracy of SNES Chunsoft's sequence format
  • Improved accuracy of SNES Intelligent Systems games (say, Fire Emblem)
  • Added song index search to SNES Hudson's sequence format (effective to Super Bomberman 2)
  • Applied linear amplitude scale to volume slider events
  • Changed release time of several SNES instrument formats

Fixes

  • Fixed wrong infinite loop detection on MIDI conversion #32
    • This update also increases loading speed
  • Fixed SysEx message (removed duplicated trailing 0xf7)
  • Fixed file export error caused by filename-unsafe character within VGMFile name
  • Fixed N-SPC reversed panning
  • Fixed initial tempo of SNES Compile's sequence format
  • Fixed memory leak in PS1 TriAce's sequence format parser
  • Fixed long loading of hex view (Changed GetItemFromOffset not to search everything for empty offset)

Other Changes

  • Remove reverbEffectsSend from sf2 pgen chunk