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Hola / Hello!

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I am Tomas Poveda, Software developer & Technical Artist specialized in character and pipeline technology with a strong programming background that works in the Videogame and Animation industry. Always looking to make artists' life easier. DCC lover ❤️.

My experience and background allowed me to develop a profile that combines both technical and artistic skills. I love listening and helping my teammates, so they can focus on art rather than the technology to create it.

I am really interested in the following topics:

  • Rigging Pipeline Development: Rigging techniques, auto-riggers, etc.
  • Python DCC agnostic tools development.
  • Pipeline Development: USD, unit testing, deployment, etc.
  • Character/Prop rigging & skinning.
  • Machine Learning

During my spare time I love to invest my time in developing custom tools, frameworks and pipelines. Here are some of my developments:

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