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Working from home
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@AnimationMentor @artella @ArtellaPipe
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tpoveda/README.md

Hola / Hello!

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Spotify Python Markdown Qt Maya Houdini Unity Unreal Engine PyCharm Visual Studio Code Adobe Git Perforce


I am Tomas Poveda, Software developer & Technical Artist specialized in character and pipeline technology with a strong programming background that works in the Videogame and Animation industry. Always looking to make artists' life easier. DCC lover ❤️.

My experience and background allowed me to develop a profile that combines both technical and artistic skills. I love listening and helping my teammates, so they can focus on art rather than the technology to create it.

I am really interested in the following topics:

  • Rigging Pipeline Development: Rigging techniques, auto-riggers, etc.
  • Python DCC agnostic tools development.
  • Pipeline Development: USD, unit testing, deployment, etc.
  • Character/Prop rigging & skinning.
  • Machine Learning

During my spare time I love to invest my time in developing custom tools, frameworks and pipelines. Here are some of my developments:

Pinned

  1. tp-dcc-tools tp-dcc-tools Public

    DCC agnostic framework that allows the creation of tools that can work under any DCC that supports Python 3.

    Python 9 2

  2. tp-rigtoolkit tp-rigtoolkit Public

    Framework that allows to streamline the rigging process in different DCCs

    C 2

  3. mgear-dev/ueGear mgear-dev/ueGear Public

    Unreal Engine Gear

    Python 45 7

  4. ArtellaPipe/artellapipe ArtellaPipe/artellapipe Public

    Framework to create generic Artella based pipelines

    Python 9

  5. xnormal-batch-baker xnormal-batch-baker Public

    xNormalBatchBaker is a Maya tool that allows 3d artists to smooth its workflow when baking maps using xNormal

    Python 15 5