Signed Distance Function (SDF) based Python package for procedural construction of geometry.
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Updated
Apr 17, 2024 - Jupyter Notebook
Signed Distance Function (SDF) based Python package for procedural construction of geometry.
Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh
A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
Meta-Learning for Neural Implicit Surface of Object Categories
IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
Vectorized Python methods for creating, manipulating and tessellating signed distance fields.
A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of signed distance fields.
Playground for OpenGL ES 2.0/3.0 (VR) rendering
standalone and "ros-free" python wrapper of voxblox (online SDF generator from point clouds)
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
An implementation of the paper "Constructive heterogeneous object modeling using signed approximate real distance functions"
WebGL renderer for raymarching of signed distance fields
Sphere tracing signed distance functions.
Realtime 2D Raytracing in Unity using Signed Distance Fields 💡
Signed Distance Function from triangle mesh.
Ray marching FPS like playground w/ physics
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