Ray marching FPS like playground w/ physics
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Updated
Jan 12, 2019 - C#
Ray marching FPS like playground w/ physics
An implementation of the paper "Constructive heterogeneous object modeling using signed approximate real distance functions"
Signed Distance Function (SDF) based Python package for procedural construction of geometry.
WebGL renderer for raymarching of signed distance fields
Vectorized Python methods for creating, manipulating and tessellating signed distance fields.
standalone and "ros-free" python wrapper of voxblox (online SDF generator from point clouds)
Meta-Learning for Neural Implicit Surface of Object Categories
Sphere tracing signed distance functions.
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
Playground for OpenGL ES 2.0/3.0 (VR) rendering
Signed Distance Function from triangle mesh.
Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh
Realtime 2D Raytracing in Unity using Signed Distance Fields 💡
A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of signed distance fields.
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