LuxCore source repository
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Updated
Jan 5, 2024 - C++
LuxCore source repository
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
A basic Ray Tracer that exploits numpy arrays and functions to work fast.
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
An open source physically based renderer.
Open Source Ray Tracing Library
A ray tracing program
Ray Tracing and Optical Design in Python
Differentiable RayTracing in Julia
A C++20 ray-tracing engine.
Experimental path tracing with C++20 and SYCL
GPU Physically Based Renderer (OpenGL Base) [2021-2022]
Implementing a path tracer in Go
My very first ray tracer implementation.
Ray tracer implementation in C++
An instructive one-file Ruby path tracer
A Rust implementation of a small ray/pathtracer.
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