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HummaWhite/README.md

Hi there ~

I'm Chang Liu. I'm currently a graduate student majoring in computer graphics and game technology (CGGT) at UPenn.

My interest is rendering🖼️, both real-time and physically based. You can see a lot of stuff associated with ray tracing in my Github.

Spare time interests: guitar🎸, music🎻🎹🎸🥁🎸🎶

Contact:

Pinned

  1. Vulkan-ReSTIR-PT Vulkan-ReSTIR-PT Public

    Vulkan ReSTIR Path Tracer / Rebuild of EIDOLA, from sratch [2023-2024]

    C++ 3

  2. Project3-CUDA-Path-Tracer Project3-CUDA-Path-Tracer Public

    Forked from CIS565-Fall-2022/Project3-CUDA-Path-Tracer

    GPU Physically Based Renderer (CUDA Base) [2022]

    C++ 13 1

  3. IwakuraRein/CIS-565-Final-VR-Raytracer IwakuraRein/CIS-565-Final-VR-Raytracer Public

    Real-time Global Illumination with Vulkan Ray Tracing API

    C++ 82 7

  4. Zillum Zillum Public

    CPU Physically Based Renderer [2020-]

    C++ 13 3

  5. ZillumGL ZillumGL Public

    GPU Physically Based Renderer (OpenGL Base) [2021-2022]

    C++ 67 8

  6. LayerMatNode LayerMatNode Public

    Layered material shader node plugin for Arnold in Maya [2023]

    C++ 2 1