A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
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Updated
May 16, 2024 - C++
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
A repository of personal physics projects
High-performance C++ library for multiphysics and multibody dynamics simulations
2D floorplan coverage raytracing simulator for 60GHz IEEE 802.11ay-based Wi-Fi - Project for ELEC-H304 (EPB-ULB)
This repository hosts everything related to the coding part of my bachelor's final project.
Traktor Game Engine
2D Fluid Simulator for Bachelor Project in Computer Science Studies
Python project regarding implementation of two UAVs physics and collision detection/avoidance simulation.
Performance-Portable Particle-in-Cell Simulations for the Exascale Era ✨
MLPro: Integration Multi-Joint dynamics with Contact (MuJoCo)
3D Procedural Game Engine Using OpenGL
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
An energy-based formulation for soft-bodied virtual creatures
In-browser falling-sand simulation game with over 500 elements and thousands of reactions.
Python turtle graphics project to simulate some basic physics principles in turtle graphics
Investigation of kink-antikink scattering using parallel computing in python.
A JNI interface to Bullet Physics and V-HACD
robosuite: A Modular Simulation Framework and Benchmark for Robot Learning
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects. (code has New BSD license)
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