Small command line utility to convert equirectangular HDRIs to octahedral
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Updated
Aug 26, 2022 - C++
Small command line utility to convert equirectangular HDRIs to octahedral
RT PBR using image-based lighting with Cook-Torrance GGX specular BRDF
Image-based lighting with Embree: Performance and convergence times
A Standalone Environment Map Prefiltering Program for IBL(Image Based Lighting) of gltf spec.
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
Code base for the book Introduction to Visual Effects. It implements: Matchmove, Global Illumination (Pathtracing), and is prepared for making Image Based Lighting in combination of the LuminanceHDR Software. As a result, it can generate simple realistic visual effects.
Transforming LDR images into an HDR photograph, creating an equirectangular map, and rendering synthetic objects with accurate lighting using Blender
JS parser/creator for HDR environment images packed with filtered levels used in PBR
Link's Real-Time Rendering Lab.
Game Engine
An ECS , OpenGl based game engine
Real-time cloth simulation, developed in C++/OpenGL, that employs a Mass-Spring System, inspired by the paper "Fast Simulation of Mass-Spring Systems" by Liu et al. Parallelized using OpenMP and features Physically-Based Rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic, immersive sky.
Matching real light illumination conditions in synthetic scenes
A game engine written in C++ using OpenGL.
Runtime environment map prefiltering and spherical harmonics computation with OpenGL.
a software-renderer with pbr shading
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
PBR renderer written with Rust and wgpu-rs
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
Official implementation of IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields (Computer Graphics Forum, Pacific Graphics 2023)
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