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57 public repositories
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PSX..ish game engine made with DiligentCore
A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos
The ShaderSystemDemo is a prototype in C++, which can dynamically compile any shader language into any renderer api
Powerful and versatile visualization for Python.
Updated
May 30, 2024
Python
The next generation GPU API for Python
Updated
May 28, 2024
Python
And empty version of my cheat framework
Experimental MMD renderer using DX12 and DXR.
🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust
Updated
May 24, 2024
Rust
3D Renderers using Vulkan/DX12/OpenGL in C++
DirectX 12 Graphics Engine (Ongoing)
Backend agnostic descriptor allocator for Vulkan-like APIs
Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.
💥 A modern cross-platform game engine (WIP)
XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.
Implementation agnostic memory allocator for Vulkan-like APIs
Vital.engine ━ Vital's Official Sandbox
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