deferred-shading
Here are 25 public repositories matching this topic...
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
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Jun 4, 2024 - C++
Link's Real-Time Rendering Lab.
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May 8, 2020 - C++
A 3d/2d capable self-hosted virtual tabletop
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May 19, 2024 - C#
Experimental 3D Game Engine
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Jan 7, 2022 - C++
This is an application which implements a deferred shading renderer. It's a part of my graduation project.
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Sep 11, 2023 - C++
Deferred rendering engine written in C, using OpenGL, GLFW, GLEW & FreeType.
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Nov 28, 2022 - C
A GameEngine library for OpenGL developed for educational purposes.
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Feb 4, 2023 - C++
First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.
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May 25, 2020 - C++
My master thesis of computer science: Forward and Deferred Hashed Shading. It discusses a newly designed light assignment algorithm, as well as the performance compared to Tiled and Clustered Shading.
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Jan 24, 2018 - TeX
Vulkan Graphics Engine
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Nov 23, 2023 - C
CUDA-based Independent and Customizable Render
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Feb 20, 2024 - C++
3D renderer which has implementations of 3D fluid simulation, pbr shading, deferred rendering and other using WebGL2
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Oct 11, 2020 - JavaScript
A collection of exemplary graphics samples based on Magma and Vulkan API
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Sep 24, 2021 - C++
Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders and etc.
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Jan 1, 2019 - C
nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading
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Jan 25, 2018 - C++
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
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May 29, 2022 - C#
An experimental game engine.
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Jun 1, 2024 - C++
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