DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
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Updated
May 25, 2024 - C#
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
JavaScript navigation mesh construction, path-finding, and spatial reasoning toolkit. WebAssembly port of Recast Navigation.
An infrastructure built using PyGame and OpenAI Gymnasium used to simulate crowds of pedestrians (with a variety of existing models) and train robots through reinforcement learning within a social navigation context.
GPU Accelerated Crowd Simulation for 3D Models written in python
Virutal Reality comparative simulation for crowd simulation algorithms tested on VR headsets. Simulates two crowd control algorithms for pedestraians in four diffrent scenarios. Powered by XR lib, Oculus lib, Unity
Industry-standard navigation-mesh toolset for games
pedestriandynamics.org
Optimization of crowd evacuation in case of emergency
Automaton for simulating evacuation of pedestrians.
Generic definition of a crowd environment for simulation purposes
Crowd Simulation 23/24 (@UtrechtUniversity) course project simulating 15k+ zombies in real-time
You must reach your friend in a public area. But the crowd is not making things easy for you...
A crowd simulation backend for Omniverse Create
Crowd Simulation using a Force Based Avoidance Algorithm
Simulates people moving and interacting within urban structures (malls/parks/hospitals)
Multi-agent Simulation Software for Crowd Crush Prevention and Store Layout Optimizer
Crwod simulation using multi-agent PPO algorithm with python environements
Crowd Simulation Using GANimator
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