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Pipeline Structure

tobspr edited this page Nov 12, 2015 · 1 revision

The pipeline is basically a core wrapper arround the stage system of the pipeline. There are several additional managers, like the MountManager, LightManager, TagStateManager, etc. which handle a specific feature set.

Most of the graphical features are implemented via plugins. Plugins can insert Render Stages into the pipeline pipe at arbitrary positions. The pipeline executes the Render Stages in a given order, to get the final shaded image.

Each render stage specifies which in- and outputs it needs (see [Render Stages](Render Stages). The StageManager connects all pipes so they can be executed in order.