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Model Guidelines

tobspr edited this page Aug 15, 2014 · 4 revisions

When modelling your objects in Blender, there are a few things you should notice:

Dimensions

Your models should be created Z-Up, and with 1 Blender Unit = 1 Meter.

Vertices & Faces

For an optimal performance, your models should have arround 5,000 - 50,000 vertices. Do not use the subsurface modifier, it is a waste of performance. Instead, manually tesselate detailed areas. Also keep track of your normals, and work with backface culling enabled:

Backface Culling enabled

Also, do not Ignore normals and use setTwoSided in the app. That is another waste of performance. Instead, manually correct the normals.