-
Notifications
You must be signed in to change notification settings - Fork 1
Trigger
A trigger is an event to listen for. The syntax for a trigger is "event,params". The following events are currently supported:
Check if the specified property of the specified property satisfies some condition. Currently the three conditions that can be checked are <, >, and =. Additionally, they can only be compared to integers at this point in time.
parameters: "sprite,property condition value"
The sprite parameter may be specified as "char" if the player's character is the desired target.
Example:
spriteProperty,char,x>50
Wait for the specified number of frames (at ~30 fps)
parameters: "time"
Example:
time,30
Wait for the specified sprite's current animation to be done (including no more loops left).
parameters: "sprite"
The sprite parameter may be specified as "char" if the player's character is the desired target.
Example:
played,sweetSprite