Releases: timofey260/RWE-Plus
fix for all linux users
Fixes #72 (linux compatibility, worked and tested on linux mint)
no chnges for windows users
Full Changelog: 2.6.8...2.6.9
2.6.8 patch
finally fixed path issue i think
least lines commit possible
What's Changed
- Fix TypeError issue on line 411, lingotojson.py by @FateUnix29 in #64
New Contributors
- @FateUnix29 made their first contribution in #64
Full Changelog: 2.6.7...2.6.8
2.6.7 patch
Changes:
Full Changelog: 2.6.6...2.6.7
2.6.6
What's Changed
- Better cross platform file handling by @zueski in #58
- Fixed some broken hotkeys like move pattern grid(b > ctrl + b), delete camera(d > ctrl + d), toggle prop snap(x > z) and disable rope collisions(shift > t)
- Improved prop placing, now it's placed exactly where it shows #56
New Contributors
Full Changelog: 2.6.5...2.6.6
2.6.5 patch
Changes:
- #55 now you can disable rope collision(left shift by default)
- #54 effect move back/forth work properly
Full Changelog: 2.6.4...2.6.5
2.6.4 patch
Changes:
- Drizzle 0.2.0.10(hence no nodrizzle version, not because i'm lazy)
- Small level loading fix for safety reasons
- Copy paste fix for safety reasons
Full Changelog: 2.6.3...2.6.4
2.6.3 patch
Changes:
- Auto tile patterns no longer crashing with rect fill
- Auto tile patterns pen previews no longer look weird
- Fixed tile resizing bug
Full Changelog: 2.6.2...2.6.3
2.6.2 patch
small changes:
- fixed tile copy
- for effect editor, press ctrl+b to change current effect to different effect without changing matrix
Full Changelog: 2.6.1...2.6.2
2.6.1 hotfix
Removes ability to place cracks near level border because it causes render to crash
From previous update on 2.6.0: removed some useless effects in case you skipped it
Download exe or RWE+_linux_changes for changes
Download RWE+_linux or RWE+_win for full release
Full Changelog: 2.6.0...2.6.1
Big rushed release
Big update
(Update) removed some broken and slow effects
Changes:
- custom code patterns support as well as new patterns
- new drizzle verison(0.2.0.9)
- fixed tile as prop loading bug
- fixed tiles not shown properly
- custom rendering gifs
- solar repo tiles and props(merge them with rwe+)
- added native save and open windows
- now you can use shift as key modifier in hotkeys.json
- jsons allow for comments
- rendering scug text can be changed
- option for custom hotkey templates
- pygame window is centered when opening
- now loadlog doesn't doxx you(maybe)
- pressing space in prop editor to scale faster(by something)
- readme updated for dead images
- ui save hotkey fix