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SpatialOS C# Blank project

Quick start

Build the project and start it with the default launch configuration:

spatial worker build
spatial local launch

Connects a new instance of the C# External worker to a running local deployment.

spatial local worker launch External local

See sections below for more details.

Troubleshooting

If you encounter any errors when trying to build or launch this project, firstly make sure that all the dependencies of SpatialOS are met by running spatial diagnose.

Warnings about missing files from msbuild during spatial worker build might mean you don't have the required C++ build tools in your installation of msbuild if it came with Visual Studio. You will need to modify your installation of Visual Studio to include C++ build tools.

Visual Studio has a weird way to pick default configuration and platform for builds. Because of that the default configuration when you open one of the solutions for the first time in Visual Studio will be DebugLinux. This might cause build errors on other platforms so use the dropdown in Visual Studio to select a configuration matching your platform.

In case you need further assistance, don't hesitate to ask on the forums and remember to attach the contents of your logs folder and output from the failing commands.

Build

Build the workers:

spatial worker build

Local launch

Start the deployment with the default launch configuration:

spatial local launch --runtime_version=14.5.4

Once the deployment is running you can connect a worker with:

spatial local worker launch External local

local is an external launch configuration defined in spatialos.External.worker.json. Feel free to change it or add more configurations for different starting conditions.

When a worker connects the terminal which runs spatial local launch should output several messages:

The first two confirm that the connection is successful.

[improbable.bridge.oracle.service.BridgeOracleInternalServiceImpl] The worker ExternalLocalWindows registered with SpatialOS successfully.

[improbable.bridge.logging.EngineLogMessageHandler] [Worker: ExternalLocalWindows] Successfully connected using the Receptionist -[WorkerLogger:Startup.cs]

You could also have configurations which start multiple workers or start workers directly from an executable. Look at External worker launch configuration for all the technical details.

Attaching a debugger

The easiest option is using Visual Studio. Open the project properties and set the command-line arguments in Debug > Start options to something like receptionist localhost 7777 ExternalDebug. Then you can start the project from Visual Studio. If you're using another IDE there must be a similar way to configure and start the project with a visual debugger.

Project structure

The C# workers which are in this project are called External and Managed to reflect the way they are configured and connected and their intended use as an external worker which is often used to implement a game client or a managed worker used for various tasks ranging from physics simulation to player login to inventory management and microservices. Have a look at the Glossary entry for Workers for a quick intro and links to learning resources.

If you're building your own worker out of them, you're strongly encouraged to replace the names with something meaningful for your use case. A simple Find and Replace in both file contents and file names of the text "External" is sufficient to rename the worker named "External" and keep the convention to use the worker name in project files and build targets.

+-- schema/
+-- generated_code/csharp/
+-- dependencies/worker_sdk
+-- workers
    |-- External/
    |   |-- External/
    |   |-- CsharpWorker.csproj
    |   |-- spatialos.External.worker.json
    |
    |-- Managed/
        |-- Managed/
        |-- CsharpWorker.csproj
        |-- spatialos.Managed.worker.json

More about the worker project structure

The External worker project CsharpWorker.csproj has its sources located in workers/External/External, dependencies located in dependencies/worker_sdk, and build targets for all platforms located in two places:

  • workers/External/External/bin/x64 for the worker executables
  • build/assembly/worker/External for the packaged worker zips used by SpatialOS deployments

The GeneratedCode.csproj has its sources located in generated_code/csharp, dependencies located also in dependencies/worker_sdk, and builds a GeneratedCode.dll assembly for each configuration located in workers/External/External/bin/generated_code and referenced by the worker project.

Why isn't there a single GeneratedCode.csproj shared by both solutions?

This might seem reasonable with the current state of the project since all C# generated code is included in both projects. However, it's good to have the flexibility to include only the code which is actually referenced by the worker project. This results in smaller assemblies and faster build times when large schemas are present.

Cloud deployment

As usual set the project_name field in spatialos.json to match your SpatialOS project name. Then upload and launch:

spatial cloud upload <AssemblyName>
spatial cloud launch <AssemblyName> default_launch.json <deploymentname>

However, the launcher doesn't support using C# workers to start clients yet. You can still connect a client to the deployment by obtaining a login token from the launcher and passing it when starting the cloud worker external configuration.

spatial local worker launch External cloud <deploymentname> <login_token>

Cross-platform builds

You can build for a specific platform only by passing the target flag:

spatial worker build --target=ReleaseWindows

This will skip all steps which have a target defined that is different from "ReleaseWindows". The target string is case-insensitive.

If you want to be able to build the Debug configurations with spatial from the command-line, it's easy to add more steps and define the respective targets. You can already build and run all Debug configurations which are defined for the projects from Visual Studio or by using msbuild on the command-line.