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Shader Repositories

Eamonn Rea edited this page Apr 8, 2023 · 5 revisions

The list of available Shader Repositories repolist.txt (in STLSHADDIR) is autogenerated from

  • those listed on pcgamingwiki
  • those found in the repocustomlist.txt (in STLSHADDIR - usually resolves to ~/.config/steamtinkerlaunch/downloads/shaders, path may be different on Flatpak) and updated when it is older than a day.

If the repocustomlist.txt is not found, the bundled template is copied in place (which currently only contains the AstrayFX repo by BlueSkyDefender, because pcgamingwiki doesn't link to the repo directly)

When manually adding other repos, make sure to take care of the correct syntax: "URL";REPONAME;AUTHOR;DESCRIPTION

A Shader-Repositories Dialog can be opened via

Here all available Shader repositories are listed with url, name, author and description and can be en- and disabled using the checkbox.

When a repo is disabled/blocked (so unchecked)

  • it is not downloaded/updated at all
  • its shaders are not installed for a game, even when enabled in the Game Shaders Dialog
  • its shaders are automatically removed from a game-installation when using the Game Shaders Dialog
  • it is listed in the repoblocklist.txt (in STLSHADDIR)

repos can be also (un)blocked via Command Line

Shader-Repositories dialog

@Bananaman wrote:

the most "essential" shader collections are:

  • reshade-shaders: This is the core set of utility-shaders, mainly used to get the "DisplayDepth" debugging effect to ensure that depth buffer is read correctly. Lots of effects use the depth buffer. This is a must-have.
  • quint: This is the best shader collection of them all. The man is a genius and created highly optimized must-have shaders such as Lightroom. Everyone uses these. https://github.com/martymcmodding/qUINT/
  • prod80 reshade repository: Another genius, this guy has a ton of high quality effects for various special effects, color grading, etc.
  • shaders (brussell1): Mainly used for his "EyeAdaptation" shader which is able to brighten or darken a scene based on how light it is. Very useful when creating shaders that end up darkening some areas too much, then you can simply brighten just the dark rooms with this shader.
  • astrayfx: These are pretty good, especially his "RadiantGI" which is basically a freeware version of the same techniques used in the popular Patreon "raytracing" shader. It's not the exact same result, but it's good. It's the same guy that made the depth3d filters, and I've talked to him a few times on his discord. He's a nice guy.
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