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Releases: orffen/basicfantasyrpg

r13

26 Sep 02:26
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This is a huge new release, adding sheets for vehicles, siege engines and strongholds!

Additionally:

  • Special Abilities are now toggleable to roll under; now you can do a d20 roll over a target number, or a d100 roll under (#60)
  • Icons have been updated to use FontAwesome; they are now easier to see
  • Various roll formulas have been improved or had bugs fixed (#58)
  • README has been updated

image

r12

21 Jul 10:03
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r12

This is a pretty big release focused on improvements in roll handling and chat output. All rolls should respect the selected mode in the chat window - so for example if your GM asks you to roll a blind Special Ability check, select "Blind GM Roll" in the window before rolling the ability.

  • Special Abilities can now optionally specify a target number
  • Special Ability rolls now include a description if one is present
  • Saving Throw rolls now indicate success or failure
  • Ability Score rolls can succeed or fail based on the guidance in the Game Master Information section of the rulebook
    • Target Number is automatically calculated based on Character level
  • Any rolls with target numbers will automatically calculate success or failure; currently this means:
    • Special Abilities will calculate based on d100 roll-under (e.g. Thief Abilities)
    • Saving Throws and Ability Scores are based on a d20 roll
  • Weapons and Armor icons can now be clicked to send details to the chat window, same as other items

Additionally on the backend side there are some localisation improvements included and some code is a bit safer.

success-failure

r11

20 Jul 05:42
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r11

This release updates the system for Basic Fantasy RPG 4th Edition.

The only real change is how coin weight is calculated - now coins are normalised to gold pieces and each coin weighs 1/20th of a pound (was 1/10th in 3rd Edition).

r10

04 Jun 00:26
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r10

This is a compatibility release for Foundry VTT version 11, fixing a number of compatibility warnings.

I've also added automatic monster token naming (#19), but this is a new feature in version 11 of Foundry, so the minimum version has been bumped accordingly.

There is a small bug fix (#33) with Token Link for characters not automatically being enabled, and Character tokens will have their disposition automatically set to Friendly now.

r9

14 Jan 08:29
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r9

This release fixes #41 - attack bonuses not being applied on melee/ranged attacks.

Additionally, there is a typo fix in the README - thanks to @miqued for finding this one!

r8

26 Sep 01:58
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r8

This release fixes a number of monster sheet calculation bugs:

  • #35 Monster Attack Bonus calculation breaks at 32HD
  • #36 Monster XP Calculation stops working at 25HD
  • #37 XP calculation issue when HD includes negative modifier

r7

25 Aug 06:50
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r7

This release makes the module compatible with FoundryVTT 10. Because of the number of breaking changes, the minimum supported version has also been bumped up to v10.

r6

26 Mar 02:22
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r6

With this release I've removed the previously included compendiums - they are now part of a separate compendium module, available here: https://github.com/Stew-rt/basicfantasyrpg-corerules-en - thank you to Stewart for their work on this!

Additionally, there is a small change for new character sheets, which enables "Link Actor Data" on the prototype token. This means any tokens created from a character will have any changes on the token also shown on the actor sheet. This is only for characters - monster tokens aren't affected. You will also need to update any existing character sheets with this tweak. See #23 for more details.

r5

25 Feb 00:47
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r5

This release adds weapons, armor and equipment compendiums.

r4

23 Feb 11:33
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r4
  • Improve melee/ranged/damage icons on sheets
  • Automatically roll monster hit dice when placing a token