nickclark2016
released this
23 Apr 16:44
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17 commits
to master
since this release
Welcome to the Luminos Engine
Luminos is a hardware accelerated game engine. The engine currently uses the modern OpenGL pipeline (3.1+). It uses modern rendering techniques to optimize the visual output for both quality and speed.
Added Features
- Window creation
- Controller, Keyboard, and Mouse Input
- Renderers and Shaders for game objects, terrains, etc.
- Real-Time lighting and shadows
- Component Based Entities
- Custom Component Creation
- View Frustum Culling
- Physics and Engine Component Framework
- Networking Framework
- Math Library
Coming Up
- Skeletal Animation
- Engine Editor
- Occlusion Culling
- Physics Engine
- Networking
- Anti Aliasing
- Physically Based Rendering
Removed Features
- None