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Releases: nickclark2016/JavaGraphicsEngine

Version 0.0.1 Pre-Alpha

23 Apr 16:44
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Welcome to the Luminos Engine

Luminos is a hardware accelerated game engine. The engine currently uses the modern OpenGL pipeline (3.1+). It uses modern rendering techniques to optimize the visual output for both quality and speed.

Added Features

  • Window creation
  • Controller, Keyboard, and Mouse Input
  • Renderers and Shaders for game objects, terrains, etc.
  • Real-Time lighting and shadows
  • Component Based Entities
  • Custom Component Creation
  • View Frustum Culling
  • Physics and Engine Component Framework
  • Networking Framework
  • Math Library

Coming Up

  • Skeletal Animation
  • Engine Editor
  • Occlusion Culling
  • Physics Engine
  • Networking
  • Anti Aliasing
  • Physically Based Rendering

Removed Features

  • None

Release Notes.pdf