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FusionXR

An all in one VR Toolkit.

This has the goal of setting a open standard for VR. Many Problems already have solutions, so why figure them out yourself? My goal is it to compile a large set of tools so developers can focus on making games instead of worrying about interactions, systems, etc. I hope to find many contributers to this project and anyone that has some code from a old project, ideas for improvement or even brand new additions to this set is invited to share them with me. I will try to integrate everything I can get, so even if you only have some old code that might help, just throw it my way and I will try the best I can do to make it availabe. :)

Check out the discord here: https://discord.gg/BQCt6FHncn

Documentation is available here: https://github.com/nailuj05/FusionXR/wiki


Setup

The project is currently in full development, if you are reading this you are invited as a alpha tester. Currently I am not testing on other versions of Unity or the XR Plugins. For testing I'd recommend using the same setup as I do:

  • Unity Version: 2021.3.15f1 (newer 2021 versions should work though)
  • URP Render Pipeline: 11.0.0

Plugins:

  • Open XR: 1.3.1
  • Animation Rigging: 1.1.1 (- Text Mesh Pro: 3.0.6)

Layers and Tags:

Layer Layer Name
Layer 3 Player
Layer 6 Enemy
Layer 7 Hands
Layer 8 Interactables
Layer 9 Props
Layer 10 Stabable
Layer 11 Fingers

Tag X: Attached

Physics Settings:

I recommend setting the fixed time step to your framerate (1/90, 1/72, ....)

  • Default Solver Iterations: 15
  • Default Solver Velocity Iterations: 15
  • Default Max Angular Speed: 100

Layermask:

Your Layermask should look like this:

image


The Hybrid System

Most of the XR Rigs in the Package are setup to be hybrid, that means they can be tested using Mouse and Keyboard aswell as in VR. On each Hybrid Rig (On the Physics Rig aswell) there should be a HybridRig component, on there you can switch between Mock and XR. If there is something that is not working correctly try updating the Rig manually using the Button after switching. In the Mock Mode you can:

  • Walk with W A S D
  • Look around with Mouse
  • Pinch with Mouse 1
  • Grab with Mouse 2
  • Stretch the Arm with Scrollwheel
  • Move the Arm with LeftAlt
  • Switch Hands with LeftCtrl
  • Jump/Crouch with Space (only with the PhysicsRigV2)

Known Issues

  • VR Controllers don't always align with the Hands (tested on Index)

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An all in one VR Toolkit

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Apache-2.0, Unknown licenses found

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