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Pinned

  1. FusionXR FusionXR Public

    An all in one VR Toolkit

    C# 5 2

  2. FusionWater FusionWater Public

    A simple way to add buoyancy / water physics in Unity, built on the existing physics engine

    C# 272 19

  3. A simple extension method for Unity ... A simple extension method for Unity C# this gets or adds a given Component. (SphereCollider coll = gameObject.GetOrAddComponent<SphereCollider>();)
    1
    public static class Extensions
    2
    {
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        public static T GetOrAddComponent<T>(this GameObject gameObject) where T : Component
    4
        {
    5
            if(gameObject.TryGetComponent<T>(out T t))
  4. Clean Unity Singleton Implementation... Clean Unity Singleton Implementation. Inherit from Singleton<ExampleClass> to use it. Access the Singleton using ExampleClass.main
    1
    public class Singleton<T> : MonoBehaviour where T : MonoBehaviour
    2
    {
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        private static T instance;
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        public static T main
  5. A simple way to add a collider to a ... A simple way to add a collider to a Unity LineRenderer, intended for 2D use, can be adapted to 3D aswell!
    1
    using UnityEngine;
    2
    
                  
    3
    [RequireComponent(typeof(BoxCollider2D), typeof(LineRenderer))]
    4
    public class LineCollider : MonoBehaviour
    5
    {
  6. VerletIntegration VerletIntegration Public

    HTML