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update SpecGloss refreshUniforms #18465

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@elalish elalish commented Jan 24, 2020

Fixes #18463

I really thought this would fix the problem, but it doesn't. Git bisect pointed to the scene.environment PR, which changed the refeshUniforms functions. I tried to mirror that here, but it seems to be not quite enough. I need to go home for the day, but if anyone else could take a look, it'd be great to fix this for r113.

@elalish elalish requested a review from mrdoob January 24, 2020 00:17
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elalish commented Jan 24, 2020

Ping @donmccurdy @Mugen87 @mrdoob

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Agreed that this change looks right; not sure why it isn't enough. See #18463 (comment).

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elalish commented Jan 24, 2020

Closing in favor of #18474

@elalish elalish closed this Jan 24, 2020
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SpecularGlossiness materials no longer reflect the environment
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