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Fix skinning precision issue on iOS #16687

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merged 1 commit into from Jun 5, 2019
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Expand Up @@ -6,7 +6,7 @@ export default /* glsl */`

#ifdef BONE_TEXTURE

uniform sampler2D boneTexture;
uniform highp sampler2D boneTexture;
uniform int boneTextureSize;

mat4 getBoneMatrix( const in float i ) {
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