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Fix skinning precision issue on iOS #16687

Merged
merged 1 commit into from Jun 5, 2019
Merged

Fix skinning precision issue on iOS #16687

merged 1 commit into from Jun 5, 2019

Commits on Jun 5, 2019

  1. Fix skinning precision issue on iOS

    On iOS, by default the bones that are sampled from the bone texture look
    like they are using mediump. This can result in noticeable jitter or
    other more severe issues depending on the bone transformation matrix.
    
    Fix this by explicitly declaring the sampler as highp.
    zeux committed Jun 5, 2019
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