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Frame
Islandstone edited this page Sep 14, 2010
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Each frame there’s a number operations that needs to be repeated. The frame has been divided into these stages:
Purpose: Preparing the processes in Frame
- Creating new samples
- Loading files from disk
- Update sample data
Purpose: Audio Playback
- Decoding/Buffering samples
Note: There should be no modification of the samples in this stage
Purpose: Housekeeping
- Stop and delete samples, from external code (ie. game code)
- Delete samples that have finished playing
- Close files