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Updating MOAI Xcode sample project settings so they compile again #124
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Updating MOAI Xcode sample project settings so they compile again #124
Commits on Dec 17, 2020
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Updating the
xcode/osx/MoaiSample.xcodeproj
so that themoai
targ……et will compile again on macOS. Needed to raise the deployment target, remove references to `libcrypto.dylib` and `libssl.dylib`, set `LIBRARY_SEARCH_PATHS` to `$(SDKROOT)/usr/lib/system`, and set the `customWorkingDirectory` value in the `Run` scheme to a Lua sample from the `$PROJECT_DIR/../../samples/anim/anim-basic` directory. Phew!
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Updating the iOS deployment target in the
MoaiSample.xcodeproj
to `……13.0`. Believe it or not, we are no longer using iOS `4.3`! I also set changed the architectures to `$(ARCHS_STANDARD)` since `$(ARCHS_STANDARD_32_BIT)` hasn't worked for years.
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Commits on Dec 23, 2020
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Removing the "in-app purchase" capability. Setting the bundle identif…
…ier to `com.elevate.moaisample` for now.
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Removing the
FacebookSDKResources.bundle
from the "Copy Bundle Reso……urces" build phase.
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Removing
-force_load
andlibmoai-ios-tapjoy.a
from the "Other Lin……ker Flags" entry under the "Linking" section of the MoaiSample Build Settings tab.
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Copying the
VALID_ARCHS
values over frombase-ios.xcconfig
in the…… `Build Settings` group under `libmoai.xcodeproj`.
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Since the touch handling methods had been using 32-bit addresses for …
…the unique ID of each touch event, and that no longer compiles, use the last 32 bits of the 64-bit pointer, and pass that in.
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Commenting out calls related to
AKUNotifyRemoteNotification
that ar……e preventing the app from compiling. We'll probably need to do something else to clean them up later.
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In the
libmoai
Xcode project, under the project (not any of the tar……gets), and under the "Deployment (unnamed domain)" section, setting the `IPHONEOS_DEPLOYMENT_TARGET` to `13.0`.
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