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Add a new method :UnitInGroup() to test for group membership.
Improve the documentation of the argument and return types.
Slightly optimize the check for whether a unit is the player.
Give temporary unit IDs a lower priority.
Give "permanent" unit IDs like group, boss, or arena unit IDs a
higher priority than temporary unit IDs like "target" or "focus".
This makes :GetUnitByGUID() return more stable unit IDs.
Add empty line to help with CurseForge's Markdown-to-HTML.
Add WoWInterface project ID for use by packager/release.sh.