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Releases: johnnylam88/moounit-1-0

6

14 Dec 04:47
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MooUnit-1.0

6 (2018-12-14)

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  • Bump minor version to 6 for release.
  • Bump TOC interface for BfA 8.1.

5

28 Nov 23:30
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5

MooUnit-1.0

5 (2018-11-28)

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  • Bump the minor version to 5 for release.
  • Add new method :IsGroupUnit(unit) to test for a valid group unit.
  • Document renamed functions.

4

22 Nov 21:43
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4

MooUnit-1.0

4 (2018-11-22)

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  • Bump the minor version to 4 for release.
  • Rename GetOwnerByGUID() to GetOwnerGUIDByGUID() for clarity.
    Alias GetOwnerByGUID to GetOwnerGUIDByGUID and mark it for
    deprecation in a future release.
  • Slight improvement to comment for IterateRoster().
  • Rename UnitInGroup() to IsGUIDInGroup() for clarity.
    Alias UnitInGroup to IsGUIDInGroup and mark it for deprecation in
    a future release.

3

18 Nov 03:05
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3

MooUnit-1.0

3 (2018-11-18)

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  • Bump the minor version to 3 for release.
  • Defer firing MooUnit_UnitChanged when updating the roster.
    Wait until the mappings for the entire roster have been updated
    before firing the MooUnit_UnitChanged messages for the updated
    roster units. This ensures all the mappings are correct for the
    whole roster before running any event handlers.

2

13 Nov 05:01
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2

MooUnit-1.0

2 (2018-11-13)

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  • Bump the minor version to 2 for release.
  • Add a new method :UnitInGroup() to test for group membership.
  • Improve the documentation of the argument and return types.
  • Slightly optimize the check for whether a unit is the player.
  • Give temporary unit IDs a lower priority.
    Give "permanent" unit IDs like group, boss, or arena unit IDs a
    higher priority than temporary unit IDs like "target" or "focus".
    This makes :GetUnitByGUID() return more stable unit IDs.
  • Add empty line to help with CurseForge's Markdown-to-HTML.
  • Add WoWInterface project ID for use by packager/release.sh.

1

06 Nov 15:36
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1

MooUnit-1.0

1 (2018-10-31)

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  • Initial import of MooUnit-1.0.
    MooUnit-1.0 is a library that provides mappings between GUIDs, unit
    IDs, and names.