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Rename Navigation{Mesh,Polygon}Instance and PlaneShape for clarity #36388
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WorldMarginShape is less confusing than PlaneShape, but what about renaming it to InfinitePlaneShape so that existing users can find the new class more easily? Just a thought. |
Why not include the |
@Calinou the @aaronfranke yes, but I prefer that |
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Also renamed |
Shouldn't it be |
Yes, correct - I followed the server name convention, I'll rename it. |
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Name fixed, @akien-mga . |
Can you add the old names as compatibility aliases in |
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scene/resources/world_margin_shape.h
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@@ -28,14 +28,14 @@ | |||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | |||
/*************************************************************************/ | |||
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#ifndef PLANE_SHAPE_H | |||
#define PLANE_SHAPE_H | |||
#ifndef world_margin_shape_H |
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Still lowercase here.
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All right! fixed |
Thanks! |
Renamed:
NavigationMeshInstance
->NavigationRegion
PlaneShape
->WorldMarginShape
NavigationPolygonInstance
->Navigation2DRegion