Pull requests: godotengine/godot
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WIP: Fix#91365 fix compatibility gles3 driver loading GL_TEXTURE_2D_ARRAY and bptc rgba pixel size
#91508
opened May 3, 2024 by
semensanyok
•
Draft
Avoid incorrect computing anchor of Control node when reset on save with Considered for cherry-picking into a future 4.1.x release
cherrypick:4.2
Considered for cherry-picking into a future 4.2.x release
topic:animation
topic:editor
topic:gui
saving
flag
bug
cherrypick:4.1
Avoid incorrect computing anchor of Control node when reset on save
bug
cherrypick:4.1
Considered for cherry-picking into a future 4.1.x release
cherrypick:4.2
Considered for cherry-picking into a future 4.2.x release
topic:animation
topic:editor
topic:gui
[4.2] Add forward compat parsing of PackedVector4Array
cherrypick:4.1
Considered for cherry-picking into a future 4.1.x release
enhancement
topic:core
Use a full screen triangle for mipmap calculations in mobile renderer
bug
cherrypick:4.2
Considered for cherry-picking into a future 4.2.x release
regression
topic:rendering
topic:3d
4
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