Release v0.1.4
What's New?
-
The primary change in this version is that the shared libraries are built against a
3.2
-ishgodot-cpp
which fixedRef<>
issues and thanks to that and some other work they should now not leak memory nor have errors/warnings on exit. -
In addition, there are now both
debug
andrelease
exports of the demo--in theory this should result in better performance on release builds and no console/terminal window on Windows (which was the only OS where one appeared).
What's "Classic"?
-
The binaries from this release include Foreigner and
testlib
. This enables testing of exporting with other dynamic library dependencies. -
You can look at the source to see how to set up your own project to successfully include your own or third-party shared libraries in your Godot project export.
-
A work-in-progress Python tool script to automatically export binaries for all configured cross-platform export presets is also included.