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Releases: follower/godot-foreigner-export-demo

Release v0.1.5

07 Jul 23:41
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What's New?

  • Check out the new "Secret Message" raw pointer manipulation demo!

  • Features an updated build of Foreigner with WIP raw pointer manipulation methods: offset(), deref(), memcpy() & string_at().

godot-foreigner-export-demo-screenshot-v0 1 5-release

What's "Classic"?

  • The binaries from this release include Foreigner and testlib. This enables testing of exporting with other dynamic library dependencies.

  • You can look at the source to see how to set up your own project to successfully include your own or third-party shared libraries in your Godot project export.

  • A work-in-progress Python tool script to automatically export binaries for all configured cross-platform export presets is also included.

Release v0.1.4

01 Jul 00:26
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What's New?

  • The primary change in this version is that the shared libraries are built against a 3.2-ish godot-cpp which fixed Ref<> issues and thanks to that and some other work they should now not leak memory nor have errors/warnings on exit.

  • In addition, there are now both debug and release exports of the demo--in theory this should result in better performance on release builds and no console/terminal window on Windows (which was the only OS where one appeared).

What's "Classic"?

  • The binaries from this release include Foreigner and testlib. This enables testing of exporting with other dynamic library dependencies.

  • You can look at the source to see how to set up your own project to successfully include your own or third-party shared libraries in your Godot project export.

  • A work-in-progress Python tool script to automatically export binaries for all configured cross-platform export presets is also included.

Release v0.1.2

18 Jun 06:40
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The binaries from this release include Foreigner and testlib. This enables testing of exporting with other dynamic library dependencies.

You can look at the source to see how to set up your own project to successfully include your own or third-party shared libraries in your Godot project export.

An initial version of a Python tool script to automatically export binaries for all configured cross-platform export presets is also included.

Note: The "Run Demo" button is functional in this release! Perhaps you'd like to press it?

Release v0.1.0

15 Jun 14:24
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The binaries from this release only include Foreigner itself in the executable which enables testing without other dynamic library dependencies.

Note: The "Run Demo" button is non-functional in this release. But you can still press it if you like. :D