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Remove GLES2/WebGL1 support. #821

Merged
merged 16 commits into from
Apr 30, 2023
Merged

Remove GLES2/WebGL1 support. #821

merged 16 commits into from
Apr 30, 2023

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floooh
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@floooh floooh commented Apr 26, 2023

CHANGED:

  • SOKOL_GLES2 define no longer valid
  • Emscripten: link with option -s USE_WEBGL2=1
  • sokol_gfx.h:
    • SG_PIXELFORMAT_DEPTH now resolves to GL_DEPTH_COMPONENT32F (consistent with other backends)
    • depth/stencil images are now regular GL textures (not RenderBuffers) - but still some irregularities for MSAA depth textures, e.g. no resolve in sg_end_pass() => those things will be cleaned up in Revamp MSAA images and render passes. #816
    • sg_gl_context_desc removed
    • sg_desc.gl removed
    • in sg_begin_pass() only use glClearBuffer functions
    • in sg_end_pass() MSAA resolve now does glInvalidateFramebuffer() on the MSAA buffer
    • sg_features: instancing, multiple_render_targets, msaa_render_targets, imagetype_3d, imagetype_array removed (these are now all guaranteed across all backends)
    • no more wrapper macros for instanced rendering functions
  • sokol_app.h:
    • sapp_desc.gl_force_gles2 removed
    • sapp_gles2() function removed
    • any GLES3-to-GLES2 fallbacks removed

TODO:

  • update changelog
  • fix glfw samples
  • fix emscripten samples
  • fix d3d11 samples
  • fix Win32 GL loader defines
  • fix EGL+GLES code path on Linux
  • fix GL context setup on Android
  • fix GL context setup on iOS
  • check on:
    • macOS
    • iOS
    • Windows
    • Linux (also EGL)
    • Android
    • Web
  • change all embedded shaders in utility headers from v100 to v300es:
    • sokol_debugtext.h
    • sokol_fontstash.h
    • sokol_gl.h
    • sokol_imgui.h
    • sokol_nuklear.h
    • sokol_spine.h

@floooh floooh merged commit 6cca6e3 into master Apr 30, 2023
24 of 31 checks passed
@floooh floooh deleted the sgfx-remove-gles2 branch April 30, 2023 11:14
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